Point C Game
In my free time, I’ve been experimenting with rigging and animating characters in Unity and had built a small demo character controller which I had recently shown to a few of our creative directors. Somehow that demo ended up inspiring this really quick turn around game-like experience presented with the ‘Point C’ campaign we pitched to Capella University. In this ‘game’ you control an IT character who runs around a maze of servers in search of point C while trying to avoid annoying little managers who attempt to block your path. For the AI I used Rival{Theory}’s RAIN system and set up a very simple goal-based behavior tree. I’m eager to dig further into this and other AI systems. We did win the business, but I am not sure how much that had to do with this: